This is another great episode from Southern California's finest gaming group.
This is a mostly combat related episode, which we have not had in a very long time, it is nice to see the players dusting off their character sheets and rolling some dice.
Your hosts: Stu and Stork, and Phil and Chris from Misdirected Mark Podcast.
Links mentioned in the show:
Queen City Conquest - Dangerous Space Jail - Return of Dragons - Unframed - Minions of the Source - Mechanical Bard: Ninth World Tales - Encoded DesignsShow Notes! We first talk about convention game prep, the importance of good pregenerated player characters and what makes a great pregen PC.
Lucas writes in asking about Yes, And during the creative process of campaign design. Email from Michael writes in about triggers, lines, veils and the X card. Jacob asks us to chime in about his concept for a timeline jumping adventure.
Andrew from Yorkshire gives us his thoughts on the social mechanics vs player agency argument. Bill writes in about several options for running sentient items as PCs. And Hangman shares with us the awesomeness of the They Live inspired RPG, All Outta Gum.
In this episode, Jeff and Tracy are joined by Sam Dillon, Eric Paquette, and James Introcaso to discuss the sequel to Scourge of the Sword Coast: Dreams of the Red Wizards - Dead in Thay.
This was one of the episodes we skipped releasing so that we could bring you the Mike Mearls, Wolfgang Baur, and Steve Winter interviews in a timely manner.